The first one is from SF Gate where Derrick Lang noted the low number of female attendees at the E3 gaming conference, and how that was surprising because 45% of gamers are women. Let me say that again: 45%!
This was explained away that E3 was more for developers and not consumers (back to my post from last week).
That aside, how can I now explain that in the same universe, Anita Sarkeesian was attacked online for complaining that the latest XBox console launch didn't include any games with a female protagonist.
The attacks included these gems:
How is 45% of the marketplace not a significant number? How is it that more than 50% of the human population is neither interesting nor capable just because of their gender?
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